Patch Notes 1.1.4 – Public Test Server

The upcoming patch 1.1.4 is currently live on the Public Test Servers, and the patch notes to go along with it are below. Read on to view the entire list of changes.

Originally Posted by BioWare (Official Forums)

General

  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

Classes and Combat

General

  • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

Read more»

Patch Notes 1.1.2 – Public Test Server

Patch 1.1.2 is available on the Public Test Server for play and the notes for this patch are available below. Read the full notes below the break.

Originally Posted by BioWare (Official Forums)

Classes and Combat
General

  • Improved response time for ability activation requests in low-framerate situations.
  • Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
  • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
  • If Sprint was active when a player died, it now remains active when the player is revived.
  • Abilities on cooldown are now more easily distinguished from abilities that can be used.

Jedi Knight
Sentinel

  • Pacify: This ability can no longer be used on Operation Boss enemies.

Watchman

  • Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
  • Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
  • Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.

Read more»

Patch Notes 1.1.1 – Public Test Server

The latest patch notes have been published for patch 1.1, which is currently on the public test server. These notes were updated on January 25. The final patch notes may change when it is pushed to live servers.

Originally Posted by BioWare (Official Forums)

Classes and Combat
General

  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

Jedi Knight
Guardian

  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Read more»