Patch Notes 1.1.4 – Public Test Server
The upcoming patch 1.1.4 is currently live on the Public Test Servers, and the patch notes to go along with it are below. Read on to view the entire list of changes.
General
- The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.
Classes and Combat
General
- Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.
Patch Notes 1.1.2 – Public Test Server
Patch 1.1.2 is available on the Public Test Server for play and the notes for this patch are available below. Read the full notes below the break.
Classes and Combat
General
- Improved response time for ability activation requests in low-framerate situations.
- Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
- The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
- If Sprint was active when a player died, it now remains active when the player is revived.
- Abilities on cooldown are now more easily distinguished from abilities that can be used.
Jedi Knight
Sentinel
- Pacify: This ability can no longer be used on Operation Boss enemies.
Watchman
- Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
- Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
- Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.
Patch Notes 1.1.1 – Public Test Server
The latest patch notes have been published for patch 1.1, which is currently on the public test server. These notes were updated on January 25. The final patch notes may change when it is pushed to live servers.
Classes and Combat
General
- Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
- Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
- Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.
Jedi Knight
Guardian
- Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).
Patch Notes: 1.1.0a The Ilum Calamity
Taking quick action in response to the Ilum PvP exploit that emerged with the 1.1 patch and game update BioWare rolled out a quick patch this morning that will hopefully contain the damage and prevent further Valor abuse in the future. It has yet to be seen how these changes will affect Ilum’s World PvP in the long run, but hopefully it will be for the better this time, you can read the patch notes below.
Operations
Karagga’s Palace
- Fixed an issue that caused assigned loot bags in Karagga’s Palace to distribute items with class inappropriate stats.
PvP
Ilum
- Players can no longer enter the opposing faction’s safe base area, thus preventing players from continually “camping” the other faction’s base.
- Turrets inside faction bases were not intended to be destroyed and are now immune to damage.
- The population cap for instances of Ilum has been reduced to improve performance.
- Implemented optimizations to improve performance on Ilum.
Miscellaneous Bug Fixes
- Loading screens no longer appear when other players spawn nearby.
Patch Notes: Game Update 1.1 Rise of the Rakghouls
After a slight delay, Game Update 1.1 – Rise of the Rakghouls has been pushed to live servers. Below you will find the final patch notes for this build.
General
- Anti-aliasing is now available and can be enabled in the preferences menu.
Classes and Combat
General
- Healing caused by crowd control abilities no longer generates threat.
- Tooltips for abilities modified by skill points now display correct damage values.
- The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
- Using character rotation keys no longer breaks a character out of cover.
Guard
- This ability now transfers to a new friendly target without requiring deactivation on the previous target.
- Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
- A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
Taunt
- A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.
Game Update 1.1 Patch Notes – Public Test Server
The first major patch, 1.1, is soon to be live for Star Wars: The Old Republic, and it is already live on the public test server. Along with many bug fixes, 1.1 includes new content previously hinted at, including a new Flashpoint and new Operation content. Familiarize yourself with the changes below. Read more»
1.0.2 Patch Notes – Public Test Server
The newest patch, 1.0.2, has hit the Public Test Server, and contains a number of various fixes. To see these fixes yourself, you can set your client to use the Public Test Server. Note that these may not be the final patch notes for 1.0.2 on live servers. Read more»
Patch Notes: 1.0.1
A new official patch for Star Wars: The Old Republic went live today, addressing several minor bugs and quirks with the game. There are no major alterations, just a few tweaks, but they are worth looking over. Continue reading for a list of the changes… Read more»
Patch Notes: December 1, 2011
Today a new build was pushed out for the SWTOR beta and along with that, patch notes of what was changed. Read on to see the full notes, there are a lot of them. Read more»