Game Update 1.2: PvP Preview
Game Update 1.2 brings with it a plethora of PvP changes, including a new set of gear, join us for a look at what's to come.
Patch Notes 1.2: Legacy
The highly anticipated Game Update 1.2, Legacy, has finally arrived. See the patch notes for the huge amount of changes that await in game.
Video interview from GamesCom
German site SWTOR-Station scored a video interview with lead writer Daniel Erickson at GamesCom the other day. Not a lot is revealed, but there is some hinting in regards to future sith classes.
Video is below.
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GameSpot gets details on new class – Sith Warrior
The boys at GameSpot scored themselves an interview with creative director James Ohlen and associate lead designer Emmanuel Lusinchi, and in doing so, effectively announced the next playable class in The Old Republic – The Sith Warrior.
Plenty of good info in this interview, so it’s well worth a read, but I’m guessing we can probably expect the official announcement within the next couple of weeks.
Here’s a snippet.
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GS: Aside from using the weapon to slice through droids and enemy soldiers, what other lightsaber-based abilities will this character have?
EL: While Jedi use flowing and elegant lightsaber forms, the Sith Warrior’s attacks are all about uncontrollable rage and the overwhelming use of force. Impale, a gratuitously brutal and generally downright lethal attack, is a good example of the Sith Warrior’s powers. The ability is what we call a “spender.” The character can use it only once he has whipped himself into a fine rage, typically in the middle of a fight. Since such devastating power would be wasted on an already-wounded enemy, the smart warrior prefers to unleash it on a fresh attacker for, under the right circumstances, an instant kill. Also, I find that impale is a very satisfying way to finish a long fight against a powerful foe.
GS: We understand that the character will be able to dual-wield lightsabers (as shown at E3). How will that affect the character’s performance in battle? Will there be different skill trees for different weapon styles (one weapon, two weapon, and so on) like in the KOTOR games?
EL: While we are not quite ready to talk about the specifics of the progression system at this time, I can say that dual-wielding both increases the character’s offensive power and opens up certain dual-wielding-only abilities. However, dual-wielding comes with a trade-off, and those who do not go down that path excel in other ways.
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Check out the rest of the interview here.
edit – Looks like there’s also some interesting new concept art along with this interview. Confirmation of double-ended lightsaber?

The Old Republic Behind the Scenes Interview
Zam.com got the great opportunity to interview a couple members from The Old Republic team at BioWare. They are Producer Jake Neri and Senior Writer Hall Hood and this took place shortly after the “Behind the Scenes” look at Comic-Con 2009. As usual with interviews for this game, they do not reveal any new information, but there are a few interesting snippets. Read more»
4 page interview at IGN

IGN sat down earlier this week with Dallas Dickinson from Bioware and Jake Neri from LucasArts for an extensive Q&A about The Old Republic.
Don’t be fooled by the size of the article though. Not a lot of new meaty info in this one unfortunately =) Worth a read anyway. Might be something in there you didn’t catch somewhere else!
Check out the interview here.
Tasty new interview on MMOGamer.com
MMOGamer.com has posted a 4 page interview with the lead designer and lead writer on SW:TOR. The interview goes into a little detail about class-specific questing and the overall story arcs of the game. Well worth a read!
Here’s some tasty tidbits.
Not just a completely different story, but when you switch between factions, every class has their own story, but when you switch between factions there is not one piece of repeated content. Period.
Not one line of VO, not one character, not one quest. Totally different from front to back.
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The MMO Gamer: If you have five friends, and they’re all playing different classes, do four have to follow around one while they do the Smuggler quest, and then the Smuggler has to help the other four while they do their quests in turn?
And would those other party member just be standing idle by the sidelines? Or, can you become actively involved in the storylines of other characters?
Daniel Erickson: If you want to let Han go try to pay off Jabba by himself, there he goes.
James Ohlen: Or you can go with him.
Daniel Erickson: If you want to go with him, and be part of his story ……. there’s activities to do like for example, if you’re going to help the Smuggler, and you’re a Jedi, there’ll be activities for that Jedi to do while the Smuggler is doing his quest, that will help him out.
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James Ohlen: MMOs are very slow-paced, it’s you versus one enemy, and you hit him fifteen times until he dies. That’s something we’ve consciously moved away from in Star Wars: The Old Republic.
You’re fighting against multiple enemies, the action is fast-paced, there’s a lot more animations going on.
Read the rest of the interview here!
Star Wars: The Old Republic Interview
This year at E3 True_Avery and I got the chance to sit down with LucasArts Executive Producer Tom Nichols to ask your questions about The Old Republic and threw in a few of our own. And we hit solid gold: Jumping is confirmed! Hit the break to read the full interview. Read more»
Edge Magazine Bioware Interview
My Edge magazine arrived through the door today, and in it is a very interesting interview with James Ohlem, The Old Republic’s game director, about how the game is shaping up. I’ve scanned the pages for your perusal. Enjoy!
Jeff Update: Also take note that the Smuggler class is officially revealed! We will probably hear something about this next week on the official site, but this is as confirmation as you can get.
Interview with Threat of Peace Writer Rob Chestney
IGN Comics has gotten the chance to talk with Rob Chestney who will be writing the upcoming web comic tie-in Threat of Peace. Lots of questions are asked including what characters will be involved, how it ties in to the game, what happened to Darth Revan and a lot more. Read an excerpt below: Read more»
GameSpy interviews BioWare Execs
The BioWare doctors, Greg Zeschuk and Ray Muzyka, recently sat down with GameSpy to answer some questions about The Old Republic. A lot of it was general questions such as why make an MMO, why Star Wars, and how the story will be implemented. You can read their answers at GameSpy.
TOR Interview with James Ohlen, Part 2
IncGamers has released the second part of their interview with the lead designer of The Old Republic, James Ohlen. He reaffirms BioWare’s committment to making the storyline of TOR a big part of the game and also gives us some insight into what companion characters will be like. “Taking part in your companions’ stories will unlock new opportunities to interact with them, so whether your interactions are friendly or cruel, it’s definitely a great part of the game to explore,” he says. This feature is a staple of BioWare games and it looks like TOR will be no different in this regard, which is sure to make a lot of fans happy.
Read the rest of the interview here.

