Friday Update: Introducing the Codex
This week’s update brings a new developer blog written by Principal Lead Systems Designer Damion Schubert on the topic of the Codex. Similar to the codices from both Dragon Age and Mass Effect, the Codex in The Old Republic will both deliver story and context to the universe, and create new goals for the player to achieve. Integrated into the codex system are datacrons, which are hard to find objects that can permanently increase one of your stats. The codex’s role in this is to track the player’s progress in finding the datacrons.
Principal Lead Systems Designer Damion Schubert presents the Codex in Star Wars™: The Old Republic™.
There are clearly many games that have deep, engaging back stories that designers and writers have worked tirelessly to develop, but in the game, the player only sees what their character sees. Often times, the rich back story is used only for the context of quests, and players never really get the bird’s eye view of the narrative.
Developer Blog- Trooper Class: Happiness is a Warm Gun
Principal Lead Combat Designer Damion Schubert has updated the official developer blog with a new entry entitled “Happiness is a Warm Gun”, detailing the creation process for the Trooper class.
Here’s a snippet.
The Trooper has evolved over time since that first playtest, but at the core he remains the same: a dedicated soldier who believes in military precision, tactical superiority and above all, a whole lot of firepower. With his impressive arsenal of assault rifles and grenades, the Trooper is the best ranged damage dealer the Republic has to offer.
Read the full Blog entry here.

