Blaine Christine Talks Endgame, Classes, and More
MMO Blog Massively asked some questions of BioWare’s Blaine Christine on the topics of endgame, crafting, classes, and more. While as usual there wasn’t anything new really revealed, it did give some hints as to when we might be seeing updates for certain things or at least what they are working on right now.
What can players expect from the endgame?
Blaine Christine: Let me preface it by saying that we know endgame content is very important for folks, so it is something we are definitely going to focus on. We have not released a lot of details yet, but what we have said is that we will indeed have raids. We haven’t announced specifics around what will definitely be endgame content. Additionally, we have mentioned our player vs. player Warzones. We will have multiple Warzones. Those will mostly be higher-level content, where players participate in larger player vs. player battles, where they experience epic Star Wars ground combat on kind of a grand scale. Then beyond that, we expect — because it’s a BioWare game with BioWare storytelling and multiple branches through the stories — part of our endgame is players playing through classes that they haven’t played or replaying through certain classes to see how certain companion characters or certain branches can affect the outcome of that particular storyline. Additionally, we will have the auction house, crafting and harvesting, guild play, and all the things people are expecting out of an MMO.
I know you have said much about crafting, but what can you tell me at this point?
Blaine Christine: We haven’t announced details, yet. What I can say is we are hammering out the details of that design right now, and it is going to be different from what people expect. And from what we’ve tested internally right now, it’s very cool, very exciting. I think it’s a different take on crafting than what people will be expecting. It’s not the standard implementation. It’s going to be a treat.
Read the entire interview at Massively.
Interview with BioWare’s Blaine Christine
The MMO Gamer recently had the chance to interview Blaine Christine, one of the producers for Star Wars: The Old Republic. Nothing new is uncovered, but there are some interesting points throughout the interview. Perhaps the most interesting point is when the Light side / Dark side scale is being discussed:
If you look at KOTOR and how that worked out, if you played light side versus dark side, there were distinct different in the story, and distinct differences in how your character developed. It’s going to be very similar to that.
In KotOR, there were some story differences depending on your alignment, but in the end, the way the game played out relied on a single binary choice regardless of your alignment. Hopefully the system is fleshed out a bit more so that the alignment decisions you make feel significant. Some evidence of this we’ve seen already is from the GamesCom demo in which killing or saving the captain actually affects whether you will see him again down the road. Read the full interview at The MMO Gamer.