New BioWare Blog: Creating Hutta

ca_20090213_002_1600x780

Alex Thomas, Senior Environment Artist for SWTOR, has written a new blog entry telling about the creation of Hutta. In it he discusses how they took inspiration from real-life locations to create the never before seen planet in the Star Wars universe, goes through the process of creating a piece of concept art, and getting that into the game world. Head on over to the official site to read the entire entry.

New BioWare Blog: Content in SWTOR

Dallas Dickinson, the Senior Content Producer for SWTOR, has written a blog entry about what it takes to create the largest LucasArts and BioWare game ever made in The Old Republic. He goes into specifics about Writing, Worldbuilding, Scripting, Environmental Art, Combat Design and many other fields. Then the actual process that was taken to create Korriban is given, from the writing team researching details about the planet all the way to the QA team testing it.

Check out the latest blog entry at the official site.

Writer Rob Chestney shares experiences with BioWare

Rob Chestney, one of BioWare’s senior writers working on The Old Republic and a former CNN producer, took some time out of his hectic schedule to release a blog you can find on the official Star Wars: The Old Republic website. In it he discusses his journey from a gamer to a BioWare employee and finally to his current post on the SW:TOR development team.

Read more»