Star Wars: The Old Republic Interview
By Jeff on June 5th, 2009
This year at E3 True_Avery and I got the chance to sit down with LucasArts Executive Producer Tom Nichols to ask your questions about The Old Republic and threw in a few of our own. And we hit solid gold: Jumping is confirmed! Hit the break to read the full interview.
Tom Nichols: (laughs) Yes, actually. In the Demo, You can press Space Bar and jump up and down. But, as was shown in the demo you can jump straight into the action as a Jedi or Sith which makes the combat really compelling.
TN: We have not really talked about that yet. We’ve got some ideas and a good design, but are not really ready to talk about that yet.
TN: I cannot really say anything on future plans, but I would certainly hope so.
TN: There are some connections, and some characters who are decedents of some of the characters who were made famous by the games, but because of the 300 year time difference you won see the exact same characters. We’ve talked about maybe there are some characters that do not age like humans do. Like HK-47.
TN: I think that is a great question. There are a lot of reason’s why we put this together: Bioware felt that it was time for them to get into the MMO genre, and they felt they could bring their great story to the genre which has previously been missing. Classic role-plying games are about character progression, exploration, story, and combat. Those are your 4 main pillar for a Role-play game. MMO’s have had great character progression and lot sof combat, but have not delivered on that story pillar. That is why we pulled this project together; LucasArts is known for story telling games like Monkey Island and the Star Wars stuff, and the Star Wars brand is about storytelling and the Bioware brand is about making great stories.
Each class is going to have its own story. Hundreds of gameplay hours that is going to be unique to each class. Regardless of what class or side, we are never going to have the same questions and missions cross over. Like we’ve said, we’re not just making KOTOR 3, but KOTOR 3, 4, 5, and so on all together into one huge project.
TN: Losing what Immersion? I think we are delivering MORE immersion than Kotor did.
TN: Well, for naming issues we have many name filters in place and stuff like that so you cannot use names like Solo, Han, Leia, and so on. I think the important part of this is that people who play MMOs like WoW and Guild Wars often play by themselves for a large part of the time. That is an interesting dynamic of MMO’s, they still deliver a great single player experience. If you want to reach out and play with other players that experience is there and it is great, but if you don’t do don’t have to. I play a lot of MMO’s myself, and I don’t find anything negative about it. You can turn off your chat, turn off names, ignore players, and so on and the end result is very nice,
TN: We’ll have more information on that later.
TN: Typical MMO, as you will be able to loot anything you kill with items appropriate to the thing you just killed.
TN: No.
TN: I think the message here is that if I was talking to a heavy Kotor fan and i asked him/her what they were expecting, I’d bet you that Old Republic delivers on all those expectations. We’ve put into this game what would have been in a K3, and I hope they are pleased with it.
TN: What we’ve talked about, and shown in the demo, is that you’ll have choices, especially in conversations, in which you can choose a light/dark side choice regardless of what side or class you are on. Characters will react to these decisions based on your allignment based on your class and side, as what you may do may not be the norm for your character. For example, you may do something and a character will point out that the action was not the way of the Jedi at all, yet you are a republic Jedi. We wanted to make the experience personal, which comes with freedom and role play.
TN: Players will have companions. We have not announced what they will be, but you will get them early in the game. Like we’ve said, Han always had Chewy and Luke always had R2 and c3po and all that stuff so we wanted to bring this experience to the game. They will fight with you, talk with you, and comment on your decisions. They may be angry with you killing someone, or make a snarky comment at you like “That isn’t what a Jedi does” and things like that. They will help you in combat, which will help early players get used to the combat and so on without being initially overwhelmed and compromising your experience.
TN: In the demo, we showed there is a mana like system that covers Jedi and Sith. Beyond that we have not talked about ammunition at all. As was seen with the Sith class, we have the concept of Action Points with the combat to pool points and use greater attacks.
TN: Yes.
TN: Yes.
TN: That is something we are looking at. We have not finalized anything, but I think there are some very good reasons why MMO’s like World of Warcraft have done what they have done.
TN: We have not talked specifically about it, but any good Star Wars game would deliver upon having a compelling space experience. That is our goal.
TN: It is hard to put a number of that, and we’re stilling building the game. But, as mentiond before, we think that a large part of the sucess of the MMO genre is allowing Single Player capability and a good game experience. Single player fans shouldn’t worry about it hindering their experience.
TN: The Bioware team has a lot of technologies and have customized them to work together and deliver the experience that we’re trying to provide. The HeroEngine is there, and it has been highly customized in order to deliver.
TN: That is the goal, that we’ve got a system spec that works on computers that have been on the market for a few years while also catering to the people with triple SLI rigs and will be optimized for as many systems as possible.
TN: Yes, the cover system is something new. We felt that in order to make some of the iconic roles in star wars really work (like the smuggler), you have to make ranged combat work. So, we put in a cover system that will help with this class. I think what we’re trying to do is bring a unique combat experience to each class, so that you can see a smuggler/han solo type class and regonize the battle style as something that person would do.
TN: I think that it gives an experience visually that looks like Star Wars, but creates its own visual identity in the mind of the player. This is important as we want people to recognize this game when seeing a video, or looking at a screenshot and just instantly recognize what that game is. With a lot of Star Wars games on the market, we felt that we needed to seperate ourselves from those games to be unique, as well as to separate ourselves from the Star Wars Galaxies MMO look.
TN: We’ll see how things go. We still have a very dedicated Galaxies base, and we’re still providing updates, content packs, and other such things to the game. So far they seem to be loving it and the response has been positive, so as long as the community is there and as long as it works for us and Sony we’re willing to keep the game alive.
TN: I think it will be very customizable. In most MMOs you start with a certain look, but once you hit level 10 you look totally differet and so on with every level. We want something that is similar, but different. Its great people are noticing the similarities to Han Solo, but really we want to make the look as customizable as we can. As we start releasing more updates, I think people will see the various looks that will be available. We don’t want everyone running around with the same armor and the same companions and so on right off the get go.
TN: To me, the look, particularly the armor sets, have more familiarity to the KOTOR games. But, if people would like to make their own judgements they can on that. We are very aware of the timeframe the game is set and are trying to create a look for that time period in the armor, looks, and so on based on the KOTOR games. You see connections throughout time in Star Wars, but it is also important for people to look at the game and say “That’s Star Wars!” Familiar but different.
TN: Each path on the “Kill the Captain” path are completely different, with different gameplay and in other options in the game a choice you make will have effects on NPCs in the game. It effects your dark/light alignment permanently, as you cannot save in an MMO, it effects conversations, gives missions at different points in the game, and changes the immersion and gameplay of the world.
TN: We do not have an exact number, but we are talking hundreds of hours on each class. Huge experience.
And that was our interview. We asked more questions, but most could not be answered so those were the cream of the crop. Hope you enjoyed the read, and hope it answers some questions.
Thanks so much to Tom Nichols for taking the time to talk with us!







Excellent interview! They did answer a lot of things there, if you notice that most core features they are unable to talk about because it is not finalized yet. This means that the game have a long time before getting released. Very long.
Question: Is it illegal to record the demo? If no, why hasn’t anyone done so? Huh?
Sincerely,
Mossa Nova
Well, I dunno about illegal, but they didn’t let us record, and I was sitting right in the front row.
[...] (Video), GameSpot, GameTrailers, GameSpy, IGN, Joystiq, Kotaku, Massively, SCI FI Wire, SFGate, StarWarsMMO.net, Ten Ton [...]
This is the best interview to come out of E3. Good work!
[...] interessant interview op Starwarsmmo.net [...]
Nice interview, thanks.
I don’t really agree that people are worried what they would lose for it being an MMO rather than single player game. MMOs are inherently deeper games because they are full of other real people. If BioWare manage to add the deep and mature storylines we saw in KOTOR, then this is potentially the richest gaming experience the world has seen so far.
@Potentate glad to hear you like it!
@Ben I actually agree with you. A lot of people on our forum are still skeptical though, so we wanted to ask questions so they could have direct answers and decide for themselves.
I would have to side with the people on the forums a bit… I myself am a more single player guy but I do love the MMO aspect… with 8 classes and 2 sides to each class and say 50 hours to one side thats 800 hours of gameplay there, just in the single player campaign.. dont u think that would hamper the number of people experiencing the end game content.. i.e more ppl will be questing through the campaigns rather than raiding, crafting, running in game economy… somehow that seems a deterant to the MMO aspect
and do u mind talking a bit about how the UI looks and how the combat system is?
thanks
@Pace: For UI, look here http://www.lucasforums.com/showpost.php?p=2631923&postcount=12
I think it must be kept in mind that End Game content is a niche group. People who love raiding, grouping, and so on in MMO’s are still only a portion of those that play, which is why in WoW you find people constantly leveling characters just to RP, or simply because they enjoy the experience.
For End Game content, nothing has been confirmed but I would take a guess that it will be available for those who do not wish to do story at all times. For those that wish to do nothing but RP, story, level, and so on there is tons of content. This is unique only to a few MMO’s like SWTOR and Guild Wars, and is a smart developers choice to appease all crowds and not only the hardcore end gamers.
But, as far as crafting and the economy goes, people leveling and people RPing and people end gaming can all contribute to both just like they do in games like World of Warcraft. It is all about finding a balance between many groups of players, and not just those we wish to level up to max in 3 days then do nothing but raid for the rest of the game experience.
[...] out this awesome Star Wars interview over at StarWarsMMO.net! Also check out their E3 demo writeup, good [...]
Great interview, I dare to say the best so far!
[...] sicher immer mehr Gestalt an. Bei Onlinewelten.de habe ich gesehen, dass ein sehr interessantes Interview mit LucasArts Executive Producer Tom Nichols erschienen ist. Dabei ist zu erfahren, dass das MMO [...]
[...] before we hop on ol’ Philbert and ride into the sunset, Id like to point your attention to a recent article. More specifically though, is this quote. Anything about how people will get from one planet to [...]
Server Types.
An MMO isnt an MMO without at least some type of player vs player interaction. Some games use terms like “hardcore” or “carebear” to refer to server types. I can understand a 100% non pvp server for non pvp fans to explore high end content but one thing I do hope doesnt happen on Old Republic is a PvP server.
As has shown in many MMOs a dedicated PvP server splits server population… some of who don’t feel at home on either open or closed PvP server. An optional way of being flagged for pvp simliar to WoW or the pre-NGE StarWars Galaxies would help keep a community of players together. It also encourages people to help out overmatched players in times of need against a greater force.
KOTOR and KOTORII were both amazing games in their own right. I look forward to the beta/release of Old Republic as I miss the fun I had with my old Pre-NGE Jedi.
I love it so much i wish that it was true to injoin jedai
Do u want to made a game for them
We need a single player game with MP support.
Not everyone has billions of hours available to fully enjoy a MMOPG and further, if this will require monthly pay like other do it’s already to at most half the players that would be normally playing a MMOPG.
[...] En esta entrevista, Tom Nichols Comments [0]Digg it!FacebookEdit Post [...]
nice interview do you think this will make the jump to consoles look forward to your response
[...] StarWarsMMO – Interview with Tom Nichols [...]
One thing people are talking about is “End Game Content” (Raiding and the like)… what I’m concerned about is – What *could* the End Game Content be in Star Wars? You’re not about to go kill the Luke’s and Lord Vader’s of the universe (before anyone yells *wrong time peri0d no0b!* just shut up and listen). Think about it, cause I’m having a slightly difficult time imagining in a Star Wars game what raids and such there could be. I’d rather it not be like WoW where we go into a raid and kill off major storyline characters – yeah it feels epic but /shrug, it doesn’t seem very cool after killing him for the hundredth time.
will a demo be released before the actual game is released so we can get a feel for the combat system ext.?????? if one is going to be released when can we expect to see it???
I for one feel that this game has a lot of potential. I just highly recommend that they do not turn it into a WoW or SWG game. First and foremost, the endgame in WoW is so repetitive that it just gets old. Also WoW is mostly determined on how Uber your gear is.
Second, please please please bioware do not pull a sony stunt and modify the game so horribly as SOE did with SWG. Pre-CU is what the people screamed for and we still got CU and the NGE. The complexity of Pre-CU SWG is what made it such a great game. Now an emulator of SWG is being made with a higher player base (I think, because SOE will not release exact numbers) than the original game. What will make or break this game for me is if what I want is truly listened to and considered by the company.
Was there any mention of how they would handle player wants and implementing them into actual gameplay?
[...] Free jumping (link) [...]
well here is a player want i cant download it on my computer so widen your range of gamers and make all your games on the xbox360 cus i love star wars and would buy all of them so thats all thanks
but make them wher they have Xbox Live
will we get to use game double blade lightsaber in the game play i only see singal sided blade
will we use double blade or not
@Zack the game is going to be PC-only.
@patar no word on that yet as far as we know.
thanks jeff looking for if theres doubles blades also do we get to choose are color because orange
I would like to know how the leveling system works I hated WoW because I was restricted by my level.If your friends leveled too far ahead you couldnt play with them anymore..So I quit WoW. I liked the UO skill system because you were not limited by your level.
once i have registered star wars the old republic how do we play the game?