Star Wars: The Old Republic E3 Demo Preview

Old Republic E3 Demo

Jeff and I were the first to see this demo, and the only ones who were able to see the demo twice. Here is what we saw, as this was a watch only demo:

The demo started off with the devs telling us about the flexibility of time in The Old Republic, and how the 300 year gap allowed both Bioware and LucasArts to fill in the gaps of history and begin to fully imagine the Star Wars timeline.

After a brief description of the time frame, we were shown the Sacking of Coruscant video in HD. After the video it was explain to us that they wanted a similar feeling of action, story, and so on all working at once to create a masterpiece to behold. As they put it, “Choice drives story, story drives action.”

After this, we moved onto the in-game demo:



This was the first class we were shown, and it has been confirmed that this class starts on Hutta, a planet stolen by the Hutts and basically claimed as their home planet.

The main quest we were on at the moment was the “Great Hunt”, a hunting competition held by the Mandalorians to find the best hunters in the galaxy.

To start this quest off, we went into the first ever live showing of the dialogue system:

Welcome to Mass Effect multiplayer.

We went up to an NPC and instead of the text box appearing, a mini cinematic appeared of us talking to them Mass Effect/KOTOR style. There was a man in charge, his female assistant, and an alien hunter on the side. The three of them moved, talked, and had full body/facial expressions while speaking. After a few lines were thrown back and forth between them and to us, we had a chance to talk.

What would happen to appear?

A Mass Effect dialogue wheel. We chose an option and lo and behold, our character was fully voiced (by the wonderful Steven Blum, well known for his portrayal of characters like Spike Spiegel from Cowboy Bebop) with his own expressions and so on. This continued for a few more lines before we were sent off to do our duty.

Now, the system is, as they say, indeed fully voiced. There are optional subtitles as well. As was stated by the devs, both male and female characters have the choice between multiple voice actors to portray their character so that everyone does not sound the same.

We ran outside of our base to see Hutta in all glory. It was about now that the Stylized realism was explained, and that they were going for a unique, almost concept art feel which was portrayed amazingly well. It was indeed like being in a 3D painting and the colors, shapes, and so on were all easy on the eyes.


Outside, we saw the massive palace of the local Hutt lord and his many cronies littering the area. So, obviously, we attacked them.

I will expand upon this further down, but the combat does not often have you fighting 1 person at a time. Like KOTOR, you often fight multiple enemies at once to portray you as an above the norm type of character, or “Hero” as they put it.

We started off by fighting groups of 3, all of which had blasters. We ran close, then uploaded our blaster pistol. Now, what really sold the guns were the amazing sounds provided by LucasArts, and when he fired he would fire a small volley of shots to the person, often knocking them down or causing them to flinch in pain. As was shown, the Bounty Hunter was capable of firing his gun while moving in any direction.

We then tested out some of his gadgets. The hunter fired a wrist mounted rocket at the thugs, which exploded and knocked the target on his back and did quite a bit of damage. After a few more shots we ran up and unloaded a flamethrower stream on their puny bodies. The stream worked upon a counter bar that quickly extinguished. As the flames hit them, they went up in flames and tried to put themselves out while also trying to attack you.

We then backed up and unloaded on them. Two of them died pretty quickly and the last tried to find cover. He died pretty quickly with a rocket to the face.

We then posed, then the screen went black. Next, Smuggler:


This was an E3 reveal, but as they said a very poorly kept secret.

We went right into combat with the Smuggler. He was equipped with a pistol and we killed guy right off the bat. The Dev noted that the Smuggler was capable of firing behind his back while running, shooting around corners, from cover, and so on. Generally, they wanted to base the class off of the combat style of Han Solo. Since the class itself is not heavily armored and limited in range, they chose this style to balance the odds against heavier opponents by basically being underhanded as hell.

How underhanded?

The smugger starts out on Ord Mantel in the demo.

The Smuggler is capable of using cover. How this works is that when you walk up to certain objects like corners, trees, boxes, and so on a little green silhouette will appear. You click on this silhouette and he will take the position, hiding by either crouching or standing depending and firing at his opponent. This system was pretty fluid in the alpha version we watched.

Not much else was particularly said about this class till the end when melee moves were confirmed. The Smuggler ran up to a weakened thug, and then magic happened: he kicked him square in the groin, then shot him in the head to finish him. Yep, you read that correctly.

After this, the Smuggler screen went black as the Smuggler waves.

Now onto Sith:



This next demo was based upon many things happening at once.

The main char, now a moderately level Sith, is with another player character Bounty Hunter. We walked up to a Captain to ask him a few questions, as we have been told that he refused to follow orders to find a Jedi in his sector.

The two walked up to him, and the conversation mini-scene began. As with the first conversation, we talked to multiple people on the bridge at once and every single one of them was voice acted with movement and expressions. The Sith questioned him on the situation, and then something interesting happened:

SWTOR is the first RPG to allow co-op/multi-player conversations. The Sith was the character to talk to the Captain, but both the Sith and Bounty Hunter were given the options to talk one at a time. The Sith asked a question, the Captain responded, and then the Bounty Hunter commented on the situation.

For most press, they were allowed to choose only one of the outcomes. One outcome is that we let the Captain live, and the other was to let him die. Jeff and I were allowed to see both, so here is what happened:

In this sequence, Bounty Hunter or the Sith executes the Captain. If the Sith, he pulls his saber out and cuts him down. If the Bounty Hunter, he hits him to his knees and shoots him in the head, the Captain off camera. This was interesting, as we both assumed the decision was going to be based off of the Sith as he was the one to initiate conversation.

We then proclaimed our dominance. The crew bowed to our will, and a nearby droid confirmed that, by Sith law, we were now captain and owners of this vessel.

We then jumped to hyperspace only to be attacked by a Republic transport. Boarding parties came towards the ship and the two of us told the crew we would take care of it.

The vessel we are on is massive. About the size of the ravager, expect with larger halls and so on. We ran to the halls and boarding pods smashed through the walls and Republic Troops piled out.

The game then became very similar to BattleFront, as there were maybe 10 or more people attacking the two of them at once. The Sith used a Force ability to quickly force jump right into the group and do an AOE lightning attack. We then got to see some lightsabre combat.

The abilities bar gave us multiple attack options. Regular attack just had him casually fighting the troopers with his sabre, but using some abilities had him either attacking much faster with quick slices, or strong and slow attacks. The combat was similar to KOTOR’s, but with a looser, almost Battlefront feel to it.

At the end of every Trooper’s life, the Sith would perform an execution. This usually involved stabbing the trooper through the chest in some elaborate manner. Troopers would pull out a sword when confronted with Melee and would parry and attack, but in the end were no match.

What is interesting to note, however, is that while sword fighting the character would throw his sword to the side or behind him to deflect blaster bolt fire back or away from him. This gave a pretty fluid look to combat similar to that of KOTOR, but not as stiff.

The Bounty Hunter character was also fighting, firing rockets and blaster bolts into the groups. One of the higher level abilities we saw was the Bounty Hunter lifting off with the Jetpack and unleashing hell upon a few groups, rapidly firing blaster bolts before firing some wrist rockets their way.


After a few groups of this, we made our way to the Engine room which was heavily, heavily detailed with a full engine working above us. We jumped down and took out a Padawan and some troops before a full Jedi ran through the shielding and took us on. The Sith deflected blaster bolts as the Jedi attacked and we fought back. After the Bounty Hunter cleaned up the troopers, he moved onto the Jedi. We then did combo moves like picking up Jedi with a Force Grip, then having the Bounty Hunter fire and wrist rocket him. The impact broke the Force Grip, but the combination did a massive amount of damage.

After the Jedi died, the dev took his saber, equipped duel sabers, then the demo was over.


There is some overlap, but also some differences with this one. We let the captain live, who turned out to share your dislike of his superior officer and claimed that finding the Jedi was a waste of valuable resources he was saving for bigger attacks. He turned out to be reasonable, and we jumped to hyperspace before falling out and being attacked by the Transport. This time the Captain informed us of an advanced boarding party in the hanger, and the two of us headed out to clean them up. We made an ally with the Captain and crew, and gained a lightside point. Killing him gave a darkside.

After a few groups of boarding parties like above, we jumped into the docking bay where a Republic landing ship had arrived. We killed a Jedi Padawan at the door which was a fight that ended fairly quickly. We took out a few troops, then the ship got up and began firing upon them. The Bounty Hunter and Sith had to take cover as it fired, unloaded some Troopers and a Jedi Knight, then zoomed off.

The bounty hunter dev focused fire on the troopers as we charged the Jedi. After a fairly lengthy fight, we managed to take him down with a force choke, a few lightsaber exchanges, then a lightsaber stab to the gut, killing him.

As with above, the dev equipped the other saber and the screen went black.

This confirmed looting, dual sabers, and gave a glimpse of combat from various classes.


I noticed the music in the game was the music from K1, so expect some KOTOR/possibly TSL music to appear in the game.


We noticed a few glitches in the Alpha. Some minor lag in some spots, people standing up but not moving after being killed, and so on. Minor stuff, and nothing to be concerned about. We did have the game crash on us when jumping jumping to hyperdrive, but that was quickly reset and fixed for us.

Gaming Experience

The Flash Point scene was a private, closed off area for only you and someone you brought along from the looks of it. no other players, so it is safe to assume this was a single player area. We saw some people on Hutta, but they were just going about their normal business.

As the devs told us, the majority of the game can be done without a single bit of help from another player. They said that the main appeal of MMOs is the experience single player with the option of being with other players. They confirmed that names, chat, and so on could all be turned off or ignored if you really, really wanted absolutely nothing to do with other people.

Naming filters have been confirmed. No numbers, special characters, or Star Wars names. They emphasized the strictness of this system, as they seemed to agree on the assumption it could be immersion, if not game breaking.


PVP? Yes.
Jumping? Yes.
Looting? Yes.
Crafting? Yes.
Guilds? Yes.
Auction Houses? Yes.
Trading? Yes.


Words cannot fully describe what the demo was like, but I think it was damn good and is now fully on my radar. Hope this answered some questions, and feel free to ask a few and I’ll see if I can answer them. Try to keep them relevant to this article however, as I only know what I saw in the demo.

106 comments on “Star Wars: The Old Republic E3 Demo Preview”

I know you mention the deflecting of blaster bolts seemed fluid, but was the combat in general fluid looking, or was it clunky and off-timing like?


When the lightsabers clashed, they were timed correctly, but they did not clash every time, there was still some KotOR-esque elements where they hit the opponent. Overall it did look pretty sharp.


Keep in mind the game was in Alpha. The lightsabre clashes between Jedi/Sith looked about KOTOR quality with more freedom of movement. Sort of clunky when pressing many melee abilities at once, but other than that it was pretty good.

It honestly was more fluid when melee fighting with a Trooper, as the Jedi/Sith fight very fast. Still, the combat was a lot better than the glitchy and laggy combat shown in earlier videos. Expect it to get better with time.


I know its only in alpha and you didn’t get to see too much but was there any sign of character customisation. Or that light/darkside had any effect on your character?


We saw armor and weapon drops, but do not know of Character Customization.

However, the HeroEngine that the game is using has full body and facial customization. The HeroEngine, obviously, has been very customized so the option is there, so I am going to take a guess that there is a good chance of there being a decent to high level of character customization.

We saw both Light and Dark Side characters at a neutral force alignment, so we cannot confirm nor deny look changes based on alignment. It was confirmed, however, that strong light/dark side Jedi/Sith will be given special abilities.


Am very curious as to what you saw of the interface… action bars, mini maps, other HUD elements? What about inventory windows? loot windows? (Purples!?! :)


How was the Sith-combat? Was it like in Jedi Knight or more fluid like in Revenge of the Sith/The Force Unleashed?


Did they talk about the two Factions ? about if they can group and be in the same guild etc.. Or will it be like WoW with alliance and Horde.. And when at Hutta, did it look like
Huge open planet that you could just explore ?

And kill (grind) some enemies that you can’t stand the face off ? :p


Ill sleep with you for a copy of the demo vid



That is the UI pic we have.

@Nalar: Neither. More like K0TOR.

@Renin: It is most likely going to be an alliance/horde set up.


What kind of stats were on the drops that you saw?


[...] producer on the game. You can check out a very detailed review of everything we saw in the demo here, and while you’re at it make sure to read our interview with Tom Nichols on the [...]

@Xerks from what I recall we didn’t get a chance to see any stats, there was no popup like on WoW items when it was hovered over.


Thanks for this info and a mock up of the UI!


[...] Nieuw StarWarsMMO.Net Demo Review(Persoonlijk het beste artikel tot nu toe) Citaat: [...]

How was the targeting system designed? Were you required to click the target (WoW style) in order to do damage or was it more free?

Darth Therat
7 June 2009 at 7:52 AM

What is the chaneling hate bar that is mentioned in other reviews?


Great article.

About naming, was it one single name or Firstname Lastname?


So there was no mention of PvE?


Do Players receive damage from friendly fire AOE attacks? Namely BH [trooper] is using explosive, I assume, AOE weapons such as rockets, flame throver etc.


@Jack you just had to target the enemy and then you could do any of your abilities from your action bar.

@Darth Therat when the Sith picked up his 2nd lightsaber from loot, he went into a “channeling hate” mode where he was glowing red and posing impressively, we did not get to see what the use for this was though as it was the end of the demo.

@Rob it appeared to be a single name. In the flash point mission, I remember the bounty hunter was called “Roba”, I don’t remember the other names off the top of my head. No confirmation if this was the final system though or if last names would be allowed.

@Volcanick well wouldn’t everything we saw be considered PvE? Killing mobs and the flash point were all against AI enemies, no PvP.

@PewPew I did not see any signs of friendly fire so I’m going to assume no, but that wasn’t something they confirmed.


Thanks for the answers… easily the best review out there so far, really geared towards what the players want to hear!

Did they (during the demo or at any other time during your conversations) talk about the game having an open API, allowing the likes of WoWhead?

I know some folks don’t like that kind of thing, but I find it adds incredible depth and value to the game by being able to plan out what items you’d like to acquire, and how to go about doing so. I’m not saying for answers to quests, etc.

I think to many studios underestimate just how much having that open contributed to the success and out-of-game community of WoW.


@Lethality they did not talk about anything like that, but I would imagine they would. WoWhead, thottbot, etc are great resources for WoW that Blizzard did not have to put any effort into since they were built independently so I would think the TOR team would want a similarly strong community.


Whas there anyention of space at all? Or any thing in the demo even just a cut scene?

Very nice review btw!

7 June 2009 at 4:24 PM

I was wondering if the devs told you anything about the instances? What I mean is, is every quest that you do instanced… and you cannot see other random players walking by while questing?


@matobi check out our interview with Tom Nichols to hear what he had to say on space combat:

@Backwardsman I did ask if the flash point part was instanced and he confirmed it was but they didn’t say anything about whether normal areas were instanced. When we saw the bounty hunter starting area, we did see another player standing in the area though.


On the looting, can you pick up items not really meant for your class? Like could the BH be a jerk and take the lightsaber that dropped? I sure hope not. Lets not have any Bounty Huntards like in WoW.


@OniDaimyo I believe you will be able to pick up loot from other classes. Because if you are playing single player it would be silly to not be able to pick up all the loot. They did not give any details on this though, that is my speculation.


Thanks for both your reviews, it’s refreshing to read articles written by people who are MMO and Star Wars aware.

Q? if you don’t mind:

1) It seems there were no companions in your multi player session. Did the devs talk about them in any way?

2) About the sabers did the NPC and the Sith ignited it as soon as he aggroed or only when in range or being shot at?

3) Apart the force jump skill, did you see if the characters were able to jump while in combat?

4) Do you think there were lost of sight detection and character collision detection features?



1) There were no companions with us at the time. However, there was another player Bounty Hunter. If you would like to see something on Companions, check here:

2) The Jedi Master jumped into combat with it on, but the Padawan ignited it when we saw him. The Sith that the Dev was playing had his sabre off out of combat, but on in. Think of it like weapon out, and weapon put away in World of Warcraft.

3)Did not see jumping in combat. We saw the Sith charge/jump into combat, and the Bounty Hunter fly up in an ability, but did not see space-bar jumping while attacking. So, basically nothing much to say.

4)I did not see sight detection problems, as this seems to be refined due to the fact that some npc’s and players can take cover. We saw some collision with light sabres attacking people, but overall things were pretty smooth.


[...] Leuts bei hatten die Möglichkeit, auf der E3 das kommende Star Wars: The Old Republic einmal Probe zu [...]

really cool interview!
i was wondering something about the combat.. does the character auto turn in die right direction if the enemy is running behind him?


I just wonder when you took over the ship when the captain was dead, how did you gave orders to the crew to jump to hiperspace? Did you taled to someone else?


Thank you for your informative review. Could you please tell me if during the demo where you encountered the Jedi were they wearing traditional robes, or were they wearing armour like in the cg trailer?

Did Bioware or anyone else comment on why they’d chosen their particular look?


@Kit: I’m not sure I understand your question.

@Grendel: The jump to hyperspace seemed to have been automatic, but they did so under your new rule.

@Lancel: The Jedi we saw were wearing armor that looked a little lighter than that seen on the Bounty Hunter.

They comment on there look here:


I mean if the character is “locked” on its target.. in wow you can spin around someone and, if he is to slow to turn in your direction, you can hit him in the back. Is it the same in SW:TOR or is your character locked to a target like in Lineage2?


Question about the dialog. I know you said it’s like ME, but isn’t really like ME where click an option with a few words and then your character says something not all like that? Like if were to say “Hello” will my character actually say “Hello” or will he say something else?


I’ve been hearing that when in a group the group members “vote” on certain outcomes in flashpoints (ie vote if you want to kill or spare the captain). How will this work if there are an even amount of votes for each option? Say if one person votes to kill the captain and the other player votes to spare him how does the game decide which to go with?


Great review! I know WASD will drive movement but will there be mouse look.


Hey guys, wonderful review…I’ve got a question I’ve been trying to figure out for a while now,

In the demo where you guys fought the Jedi and troopers…Were those going to be player controlled? Or were they just NPC computers that are part of the mission. And were they the same trooper and jedi that the Players can play as?

I’m just curious if there will be NPCS who are also the same classes that players can play as, and whether or not these missions will allow for republic vs sith battles. Thanks!


@Kit I’m not sure we had an opportunity to see what you are asking about, sorry.

@Drakxii it is straight out of Mass Effect, the options you pick are only a few words and only gives you an idea of what your character will say.

@Drasill we did not get to see anything like this. To me it looked like whoever chose their dialog option faster determined the outcome, but this is not confirmed.

@Larry from the footage we saw it looked to be a combination of WASD and mouse movement.

@Jason all the enemies we saw fought in the demo were AI enemies. They probably look similar to the classes you can play as, but they did not have individual names, just “Jedi Padawan”, etc.


Once again thanks for your time.

I might have been unclear with my collision detection question.

Did you see if characters can go through each others (or through NPC) as in most MMOs, or is it more like DDO, AoC and War?


Did they say if or when they’d release that demo vid to the public?


Is the combat real time like in Jedi Academy or other such games or is it turn based like KOTOR or most typical MMOs where I can just click to attack and walk off while I wait for my character to kill the target?


@deewe: Not sure. The dev was pretty precise with his kills, but I am guessing that you will go through people in order to prevent roadblocks.

@Trollaxxk: Nope.

@Ryunga: The combat was WoW or Guild Wars like, but other than the Jedi I did not see any passive attacks. You had to be clicking something in order to attack.


Hey, great preview!

It is mentioned that the demo was in Alpha, this is straight from the devs or did it seem Alpha?

Also, can you tell us what levels the characters were specifically, any indication of those powers and abilities being available at those levels? I want an idea of player ability progression. Would be great to have grip sooner than later.

Also, likely subject to change but how does the grip and flamethrower damage compare to other abilities they used. How dangerous was the lightsaber?


Any sign on how naming will affect voice acting?

i.e. if during a conversation you pick the “Hello, i’m .


Any sign on how naming will affect voice acting?

i.e. if you during a conversation ‘pick the “Hello, i’m .


Did you see any different alien species or playable species in the demo?


@Octagon I can’t recall what levels the players were, True_Avery might know though.

@Jones they just avoided saying your name by saying things like “This guy”.

@Henry they only showed Human playable characters and wouldn’t say anything about any other playable species.


Do you get to fly your ship like in SWG? or is it just pick a destination and go like KotOR.


What were the races of the PCs? Were they all human? There has been speculation on the TOR community forums that it will turn out to be human only for playable race, I figure I would ask someone that is willing to talk about they gameplay video. Thanks in advance!


[...] StarWarsMMO – Star Wars: The Old Republic E3 Demo Preview [...]

A friend of mine is trying to convince me that the game will be “combo-based” action like that in fighting games, not like the auto-attacking with specific action buttons like that of most MMO’s. I dread this to be true, could you shed some light on the subject?


Was the maps linear like in AoC or was it open world like WoW? This and Kit’s question will rly make or break the game.


Was there a numerical display of damage done a la WoW?


@Ali we didn’t get to see any space travel between planets and they wouldn’t talk about that.

@Cosmah all the player characters we saw were human. They didn’t give any insight on what other races may be options.

@Dack there was an action bar like in most MMOs so I think the combat will be more similar to other MMOs than fighting games.

@nawa from what I could tell it was a little of both. The flash point mission on board the spaceship progressed pretty linearly, but the starting areas seemed more open world. We haven’t heard any official word on this so its hard to say.

@Andre we did not see any numerical display as far as I remember but that doesn’t mean it won’t be present, I don’t know if there will be a combat log or anything like that or not.


Was there any mention of lightsaber forms of any sort? Such as each player choosing one of the forms to use?

Did the Jedi or Sith incorporate any kicks or other non-lightsaber, non-force moves in their attack styles?

Any word on the death system? Is it corpse run style, or what?


Will we be able to create battle and assasin droids and have them fight for us


[...] Yes. Crafting? Yes. Guilds? Yes. Auction Houses? Yes. Trading? Yes. Secondo quanto riportato qui: Star Wars: The Old Republic E3 Demo Preview __________________ THE LIGHT: [...]

is there going to be a demo released????



Two weeks ago, a dev announced that the demo WILL be released to the public, but it’s going to be several weeks before they even announce when it’s going to be shown.

But this was two weeks ago, so the demo is even closer.


sweet thanks for the info Adam


whoops i mean thanks for the info droog


So combat is not turn based right?


STEVE BLUM?!Holy mother of…That is bad ass right there!


excellent review and thank you for the answers. While watching the demo were you guys able to get an idea of time passage in the game? will there be day and night and what will be the cycle speeds? Were there any emotes or manual show-off-sabre-twirls like in KOTOR?


hey could you guys message me when the demo comes out?


So, as far as you could tell and in theory, even though you are technically allied to the sith as a bounty hunter, you can still be lightside?


is fighting like the other kotor’s or different?


Hii ! Nice preview thank you for the work you do for us :) And now for the question.. do you think it will be a heave game and high recuirments as you have seen just the demo..?


[...] can be dual wielded and looted. (link) [...]

dude why the fuck do they need auction houses and trading:S story mode pure story mode would be the best


where can i find this game it looks kool?




no fajnie czekam na ta gre :* pzdr


@Ice: They did do a /wave emote I believe so there will definitely be emotes.

@Ike: It basically seems like the KotOR system where you will always be allied with the Empire if you’re a bounty hunter but you still have the light/dark side scale and earn points based on choices.

@Kabat: From what we were told the game will be very scalable for a wide range of PCs.


Um I just wanted to know if the figting was going to be like WOW where u can run around and all that or is it just gnna be like the xbox game where u stay in place?

thats what was really on my mind.


@Lee: Not exactly sure on that one. For ranged combat, you can definitely run around as seen in the demo video. But for melee combat, that is a little more unclear as whenever we’ve seen lightsaber combat, the two combatants stand in place and their sabers actually clash. That makes me think to stay in combat you’ll have to stay in place, and if you run away, you won’t be able to keep attacking by running around them or anything.


i really want to play the game for pc it looks good.


i really want to play the game for pc can i please play???????????????????????????????????


srry i thought when u tipe it will go to the person who made this web


hello any one here???


when will you make a kotor3 i played the frist one and loved it i mean i played it over and over again. not only that you would make some bouku money form the number one fan of kotor.


@michael woodrow: Hi Michael, this site is not an official site so we can’t say what LucasArts’s plans are, but BioWare has pretty much said that this game takes the place of KotOR 3 and beyond.




can you download this game online


because i just saw it and thout might try it do you know where i can donwload this


can you play this online


Jamie u r so cool


this game rocks


[...] StarWarsMMO – Star Wars: The Old Republic E3 Demo Preview [...]

[...] We went right into combat with the Smuggler. He was equipped with a pistol and we killed guy right off the bat. The Dev noted that the Smuggler was capable of firing behind his back while running, shooting around corners, from cover, and so on. Generally, they wanted to base the class off of the combat style of Han Solo. Since the class itself is not heavily armored and limited in range, they chose this style to balance the odds against heavier opponents by basically being underhanded as hell. The Smuggler is capable of using cover. How this works is that when you walk up to certain objects like corners, trees, boxes, and so on a little green silhouette will appear. You click on this silhouette and he will take the position, hiding by either crouching or standing depending and firing at his opponent. This system was pretty fluid in the alpha version we watched. Not much else was particularly said about this class till the end when melee moves were confirmed. The Smuggler ran up to a weakened thug, and then magic happened: he kicked him square in the groin, then shot him in the head to finish him. Yep, you read that correctly. [...]

Magyar vagyok, de nem értem mért nincsen demóba!!!! már 2011-van, és ezmeg 2009es!!


[...] Naming Filters include not being able to have numbers, special characters or Star Wars names - StarWarsMMO [...]

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