Interview with BioWare’s Blaine Christine

The MMO Gamer recently had the chance to interview Blaine Christine, one of the producers for Star Wars: The Old Republic. Nothing new is uncovered, but there are some interesting points throughout the interview. Perhaps the most interesting point is when the Light side / Dark side scale is being discussed:

If you look at KOTOR and how that worked out, if you played light side versus dark side, there were distinct different in the story, and distinct differences in how your character developed. It’s going to be very similar to that.

In KotOR, there were some story differences depending on your alignment, but in the end, the way the game played out relied on a single binary choice regardless of your alignment. Hopefully the system is fleshed out a bit more so that the alignment decisions you make feel significant. Some evidence of this we’ve seen already is from the GamesCom demo in which killing or saving the captain actually affects whether you will see him again down the road. Read the full interview at The MMO Gamer.

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