Developer Blog #10 – An insight into game dialogue

The official site has been updated today with another Developer Blog, this time by Shauna Perry, Director of Audio and Localization who talks about the process of scripting and recording the dialogue. It includes an amusing recollection of the dialogue between herself and the lead designer informing her of their plans to voice the entire game. Here’s a snippet with facts from the end of the article.

* The voice-over is being recorded in 5 different cities (so far); Los Angeles , London, New York, San Francisco, and Toronto
* By the time the project is finished, we will have worked with hundreds of actors – many on multiple occasions.
* The entire game ‘script’ contains approximately 40+ novels worth of content.
* One of the biggest challenges of the production: consistency in pronunciation across the whole project! You would be amazed at how many ways there are to say “Thul” or “Holo” Projector. An audio pronunciation guide sure has helped.

Read the full blog here.

Thanks to PastramiX for the heads up!

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