Patch Notes 1.1.1 – Public Test Server

The latest patch notes have been published for patch 1.1, which is currently on the public test server. These notes were updated on January 25. The final patch notes may change when it is pushed to live servers.

Originally Posted by BioWare (Official Forums)

Classes and Combat
General

  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

Jedi Knight
Guardian

  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Read more»

Alderaan News Holopics: Issue #5

In this edition of Alderaan News Holopics we get to meet a favorite dancer among those that frequent the Republic Fleet who happens to be an up-and-coming Gunslinger as well. The Vorantikus, a large and fearsome beast from the planet Voss, also makes its first appearance after being bested in combat by a Wookiee. We also have some holopics exclusive from our war journalists on the planets of Corellia and Ord Mantell, putting their lives on the line to bring you the latest news. Join us for more in this week’s issue… Read more»

The AbleGamers Foundation gives The Old Republic their 2011 Accessibility Award

Star Wars: The Old Republic has been recognised by the AbleGamers Foundation for its accessibility to gamers with a varying range of disabilities.

Mark Bartlet, President of AbleGamers, praised Bioware for making features such as colorblind friendly options, subtitles, and control options for those with limited mobility.

“It’s very rare to see a game of this caliber initially released with so many accessibility options, and BioWare did a wonderful job including a large number of options right at launch with the promise of including more as soon as possible.”

Steven Spohn, editor-in-chief of the AbleGamers community site said “We were absolutely inundated with requests to review Star Wars: the Old Republic before the game was even released. Thousands of gamers regardless of their disability wanted to know if they would be able to play this highly anticipated game. Fortunately, we were able to report the majority of disabled gamers will be able to play SWTOR.”

You can read AbleGamers’ take on the Old Republic here, and more about the award here and here

Trooper Log #5: Taris in ruin and the Rakghoul plague

This Trooper Log series is posted simultaneously and in full on both my personal blog, Twilight Lynk, and StarWarsMMO.net. Enjoy!

The following log takes Havoc Squad into the ruined landscape of Taris, once a jewel of the Republic rivalling even Coruscant itself.

Warning: This entry contains spoilers from Star Wars: The Old Republic for the Trooper class. Don’t come to me complaining that I’ve ruined it all for you since you have been warned well in advance.

Read more»

Coming Soon to a Galaxy Near You!

On the heels of the latest patch BioWare has also debuted a new trailer that highlights things to come for Star Wars: The Old Republic. James Ohlen discusses the recent Rise of the Rakghouls game update and how it is a two part story that has been in the works for quite some time now. The trailer also shows off plans for new Warzones and expanded PvP options including rankings, expanded guild offerings such as a guild bank, further details on the expansion of the Legacy System and the modifiable UI changes everyone has been clamoring for. Check out the trailer below.

Patch Notes: 1.1.0a The Ilum Calamity

Taking quick action in response to the Ilum PvP exploit that emerged with the 1.1 patch and game update BioWare rolled out a quick patch this morning that will hopefully contain the damage and prevent further Valor abuse in the future. It has yet to be seen how these changes will affect Ilum’s World PvP in the long run, but hopefully it will be for the better this time, you can read the patch notes below.

Originally Posted by BioWare (Patch Notes)

Operations

Karagga’s Palace

  • Fixed an issue that caused assigned loot bags in Karagga’s Palace to distribute items with class inappropriate stats.

PvP

Ilum

  • Players can no longer enter the opposing faction’s safe base area, thus preventing players from continually “camping” the other faction’s base.
  • Turrets inside faction bases were not intended to be destroyed and are now immune to damage.
  • The population cap for instances of Ilum has been reduced to improve performance.
  • Implemented optimizations to improve performance on Ilum.

Miscellaneous Bug Fixes

  • Loading screens no longer appear when other players spawn nearby.

Read more»

1.1 Causes Ilum PvP Exploit

With 1.1 going live today, some issues came along with it. One of the biggest is an exploit in Ilum World PvP, where players are gaining much larger amounts of Valor than they should be and are able to get the best available PvP gear very quickly. This is being done by turret farming, which are giving out huge amounts of Valor and respawning very quickly. BioWare has recognized that the issue exists and is working on investigating a fix for it. They have posted a brief response so far, but are working on their official response still. We will post updates as this issue develops.

Originally Posted by BioWare (Official Forums)

Hey everyone, I just wanted to let you know that we are currently working on an official response to these issues and we will be posting it soon. Please understand that these issues require some time to investigate and we are making sure that we provide you all with the most updated information in our official response.

We understand that some of you may be frustrated, but we ask for your patience on this to give us time to respond with thorough developer input.

Thank you to those of you that have been posting constructively in this thread.

We will have a response shortly.

Patch Notes: Game Update 1.1 Rise of the Rakghouls

After a slight delay, Game Update 1.1 – Rise of the Rakghouls has been pushed to live servers. Below you will find the final patch notes for this build.

Originally Posted by BioWare (Official Forums)

General

  • Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

    General

    • Healing caused by crowd control abilities no longer generates threat.
    • Tooltips for abilities modified by skill points now display correct damage values.
    • The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
    • Using character rotation keys no longer breaks a character out of cover.
    • Guard

    • This ability now transfers to a new friendly target without requiring deactivation on the previous target.
    • Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
    • A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

    Taunt

    • A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

    Read more»

    1.1 Maintenance Rescheduled to 1/18/12

    BioWare has announced that server maintenance for Game Update 1.1 will now take place Wednesday, January 18 from 2am to 10am CST. Previously, the update was delayed, but no specific timeline was given.

    Originally Posted by BioWare (Official Forums)

    Hello everyone, we wanted to let you know that we have rescheduled weekly maintenance for eight hours on January 18th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). This downtime is in preparation for our first major game update, Rise of the Rakghouls! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

    Changes to BioChem and Cybertech coming in 1.1

    Game Update 1.1 contains many changes, and one of the largest is to the BioChem and Cybertech systems. To address these changes properly, Georg Zoeller took to the official forums to explain why these changes were necessary.

    Originally Posted by Georg Zoeller (Official Forums)

    As some of you may have already noticed from our patch notes for Game Update 1.1, we’ve made adjustments to several high-end, purple, player crafted items on the BioChem and Cybertech professions. Simply put, we reduced their overall impact on gameplay and I wanted to explain why it was necessary.

    BioChem crafted medical kits were too good. In fact, they were too good both in the amount of healing they provided (often more than half a character’s health) and the frequency they could be used (every 90 seconds!). This was negatively impacting the game for everyone else. We’ve seen significant chatter both in and out of game about how players not picking up the BioChem professions would be ‘stupid’ and ‘gimping themselves’. This indicates that a small number of competitive players have been denying access to high end content based on whether a player has the BioChem Crew Skill. Read more»